I am a VFX artist passionate about creating visually stunning effects for games. I graduated from XAMK University, where I completed a course on Video Games Creation. My journey began with 3D modeling in Maya and ZBrush, and over time, I developed a deep interest in visual effects for games.
I started my VFX journey with the VFX Apprentice course and continued to expand my skills by taking various courses and analyzing different effects. Currently, I specialize in creating stylized and semi-realistic effects, which I find both challenging and rewarding.
I work in Unreal Engine and Unity, with a strong understanding of shader creation in both engines. For 3D modeling, I use Maya, and for texturing, I rely on Substance Designer and Photoshop.
Additionally, I incorporate Houdini and EmberGen into my workflow to push the quality and complexity of my effects further.