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Sam Dee
Sam Dee
VFX Artist | Looking for opportunities
Vancouver, Canada

Summary

I am a VFX artist passionate about creating visually stunning effects for games. I graduated from XAMK University, where I completed a course on Video Games Creation. My journey began with 3D modeling in Maya and ZBrush, and over time, I developed a deep interest in visual effects for games.

I started my VFX journey with the VFX Apprentice course and continued to expand my skills by taking various courses and analyzing different effects. Currently, I specialize in creating stylized and semi-realistic effects, which I find both challenging and rewarding.

I work in Unreal Engine and Unity, with a strong understanding of shader creation in both engines. For 3D modeling, I use Maya, and for texturing, I rely on Substance Designer and Photoshop.
Additionally, I incorporate Houdini and EmberGen into my workflow to push the quality and complexity of my effects further.

Skills

VFX3D ModelingDigital SculptingTexturingUV MappingSculptingRetopologyHigh-poly ModelingVisual DevelopmentTexture Baking

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
EmberGen
EmberGen
Houdini
Houdini
Maya
Maya
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
3DCoat
3DCoat
Marmoset Toolbag
Marmoset Toolbag